House Rules

The following house rules are in effect for this game:
  • The basic S&W rules can be got for free from here
  • We use the ascending AC system.
  • There is no alignment.
  • Clerics can spontaneously sacrifice any spell to cast cure light wounds. They can spontaneously sacrifice any spell of level 4 or higher to cast cure serious wounds. If the cleric channels negative energy they spontaneously cast inflict spells instead.
  • A 1st-level wizard starts with two level 1 spells in his spellbook. You can get +1 spell in your spellbook from having an Intelligence of 15 or better, and you can get another +1 if you are willing to have your spells randomly selected rather than choose them. (Roll d10s – reroll duplicates.)
  • Every character gets a single ‘hook’ at 1st level, a small mechanical or equipment advantage that other characters don’t have. Tell me what you want and we’ll work something S&W-appropriate out.

House Rules

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